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how_to_make_multi-game_disks

How to make multi-game disks

Vinny Mainolfi provided this info on the fb group page regarding how to make your own multi-game disks:


From Vinny:

Making your own C64Mini Multi Disks:

    • (this is the small menu file that needs to go at the start of every disk you build)
  • Download DIRMASTER from http://csdb.dk/release/?id=148169
  • Install and run on your PC
  • Select: Disk / New / D81 *
  • Drag FIBR.PRG that you downloaded above, into the disk you have just started, so that it's ALWAYS the first file on your disk.
  • Grab some .PRG game files from the Net and drag them into your newly created disk
  • Save the disk on you DESKTOP
  • Go to desktop and change file extension from .D81 to .D64
  • Rename file to THEC64-drive8.D64
  • Put file on USB Stick
  • Plug into C64Mini
  • Turn on C64Mini and load AlleyKat
    • GI NOTE: Not all games in the carousel activate the fastloader+d81/d82 support (read more about it here)
    • So to play it safe, select either Alleykat or Avenger.
  • Press MENU button on joystick
  • Open BASIC
  • Type: LOAD“*”,8,1 and press ENTER / RETURN button
  • Type: RUN and press ENTER / RETURN button
  • Use joystick to select a game and press FIRE to load

* image could be .d64, .d71, .d80, .d81, d82 - nevertheless it has to be renamed to .d64 (THEC64-drive8.D64).
.d80 and .d82 are of greatest size (0,5 and 1MB), but it could lead to some compatibility problems (e.g. if needed to save to disk), so it is recommended to use .d81 instead (it is 0,8MB).
It is not problem of TheC64 Mini but it is same at C64 and emulators - .d80 and .d82 are disk-images of quite different disk drives then others “regular” units.

Paul Smallman's walkthrough video

Paul provided a walkthrough video on how to create multi-game disks. More info here:

Using NAV

Darko mentioned further details on NAV. I haven't had a chance to give it a try, but will share his details here:

after this procedure, done once, user does not have to use keyboard anymore to load games/disk content. Everything is driven from joystick/mouse and very nice gui. You don't need a Fibr anymore (but it won't hurt - it is compatible afaik).
There are “secret options” also, some very advanced and useful (for most users is enough to know that they could change bkg pattern with “@£” ; “@help” for help).
Link is
http://is.gd/nav96
This is Alan Reed aka HowlinAl aka Redjac official page.

Using Auto-Menu

D. Judland aka iadoremy64 made detailed The How-To for Auto-Menu at his blog.
Auto-Menu is simple utility by Shawn Ort, published in issue #45 of Loadstar.

Multi-game menu tools

A few people have made mention of the multi-game menu system tools they use to prepare such disks. I've compiled a list of the ones mentioned so far:

List of numerous disk-menu tools:

how_to_make_multi-game_disks.txt · Last modified: 2019/02/03 15:16 by crispin