User Tools

Site Tools


how_to_make_multi-game_disks

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
how_to_make_multi-game_disks [2018/08/20 05:56]
gurce
how_to_make_multi-game_disks [2019/02/03 15:16] (current)
– [How to make multi-game disks] crispin
Line 1: Line 1:
 ====== How to make multi-game disks ====== ====== How to make multi-game disks ======
  
-Vinny Mainolfi provided this info on the fb group page regarding how to make your own multi-game disks. While I disagree with his assertion on not using a basic save state (it will work, if you run avenger or alleykat prior to making the save state), it's not worth harping on about. End-user can decide on this choice themselves:+Vinny Mainolfi provided this info on the fb group page regarding how to make your own multi-game disks:
  
 -------------------- --------------------
  
 __From Vinny__: __From Vinny__:
- 
-> Something NEW regarding the Multi Disks... some people are getting the FILE NOT FOUND error when trying to load the disks? This is because they are using a GAME SAVE that already has the LOAD"*",8,1 typed out. You can't do that. When loading a new Multi Disk, you've GOT to load AlleyKat from the built-in games, go back to the menu and select BASIC, then you've GOT to type LOAD"*",8,1 for the first time that you use that disk. Don't use the lazy way of a GAME SAVE. Does that make sense? 
  
 **__Making your own C64Mini Multi Disks__**: **__Making your own C64Mini Multi Disks__**:
Line 15: Line 13:
   * Download **DIRMASTER** from http://csdb.dk/release/?id=148169   * Download **DIRMASTER** from http://csdb.dk/release/?id=148169
   * Install and run on your PC   * Install and run on your PC
-  * Select: **Disk** / **New** / **D82**+  * Select: **Disk** / **New** / **D81 * **
   * Drag **FIBR.PRG** that you downloaded above, into the disk you have just started, so that it's ALWAYS the first file on your disk.   * Drag **FIBR.PRG** that you downloaded above, into the disk you have just started, so that it's ALWAYS the first file on your disk.
   * Grab some **.PRG** game files from the Net and drag them into your newly created disk   * Grab some **.PRG** game files from the Net and drag them into your newly created disk
   * Save the disk on you DESKTOP   * Save the disk on you DESKTOP
-  * Go to desktop and change file extension from .D82 to **.D64**+  * Go to desktop and change file extension from .D81 to **.D64**
   * Rename file to **THEC64-drive8.D64**   * Rename file to **THEC64-drive8.D64**
   * Put file on USB Stick   * Put file on USB Stick
   * Plug into C64Mini   * Plug into C64Mini
-  * Turn on C64Mini and load **AlleyKat** (<del>or any other built in game</del>) +  * Turn on C64Mini and load **AlleyKat** 
-    * __GI NOTE__: Not all games in the carousel activate the fastloader+d81/d82 support (read more about it [[fastloader_d81_image_support|here]])+    * __GI NOTE__: Not all games in the carousel activate the fastloader+d81/d82 support (read more about it [[fastloader_d82_image_support|here]])
     * So to play it safe, select either **Alleykat** or **Avenger**.     * So to play it safe, select either **Alleykat** or **Avenger**.
   * Press **MENU** button on joystick   * Press **MENU** button on joystick
Line 32: Line 30:
   * Use joystick to select a game and press **FIRE** to load   * Use joystick to select a game and press **FIRE** to load
  
-Check out http://www.FREEZE64.co.uk for C64 fanzine and content :+** * ** image could be .d64, .d71, .d80, .d81, d82 - nevertheless it has to be renamed to .d64 (THEC64-drive8.D64).\\ .d80 and .d82 are of greatest size (0,5 and 1MB), but it could lead to some compatibility problems (e.g. if needed to save to disk), so it is recommended to use .d81 instead (it is 0,8MB).\\ 
 +It is not problem of TheC64 Mini but it is same at C64 and emulators - .d80 and .d82 are disk-images of quite different disk drives then others "regular" units. 
 ===== Paul Smallman's walkthrough video ===== ===== Paul Smallman's walkthrough video =====
  
Line 40: Line 38:
   * https://www.facebook.com/groups/209280506324242/permalink/241797509739208/   * https://www.facebook.com/groups/209280506324242/permalink/241797509739208/
   * https://www.youtube.com/watch?v=7N1HKLMnMEk   * https://www.youtube.com/watch?v=7N1HKLMnMEk
 +
 +===== Using NAV =====
 +
 +Darko mentioned further details on NAV. I haven't had a chance to give it a try, but will share his details here:
 +
 +> after this procedure, done once, user does not have to use keyboard anymore to load games/disk content. Everything is driven from joystick/mouse and very nice gui. You don't need a Fibr anymore (but it won't hurt - it is compatible afaik).
 +> There are "secret options" also, some very advanced and useful (for most users is enough to know that they could change bkg pattern with "@£" ; "@help" for help).
 +> Link is
 +> [[http://is.gd/nav96]]
 +> This is Alan Reed aka HowlinAl aka Redjac official page.
 +
 +===== Using Auto-Menu =====
 +
 +D. Judland aka iadoremy64 made detailed [[https://istilladoremy64.chorusgrove.com/doku.php?id=blog:2018-10-23|The How-To]] for Auto-Menu at his blog.\\
 +Auto-Menu is simple utility  by Shawn Ort, published in issue #45 of Loadstar.
 +
  
 ===== Multi-game menu tools ===== ===== Multi-game menu tools =====
Line 48: Line 62:
   * [[https://csdb.dk/release/?id=19120|Turbo Menu Maker]]   * [[https://csdb.dk/release/?id=19120|Turbo Menu Maker]]
   * [[https://csdb.dk/release/?id=115764|NAV]]   * [[https://csdb.dk/release/?id=115764|NAV]]
 +  * [[https://istilladoremy64.chorusgrove.com/lib/exe/fetch.php?media=media:d64:automenu.d64|Auto-Menu]]
 +
 +List of numerous disk-menu tools:
 +
 +  * [[http://commodore.software/index.php?option=com_jdownloads&view=category&catid=29&Itemid=126|Disk Menus]]  at commodore.software
how_to_make_multi-game_disks.1534766164.txt.gz · Last modified: 2018/08/20 05:56 by gurce