Table of Contents

How to make multi-game disks

Vinny Mainolfi provided this info on the fb group page regarding how to make your own multi-game disks:


From Vinny:

Making your own C64Mini Multi Disks:

* image could be .d64, .d71, .d80, .d81, d82 - nevertheless it has to be renamed to .d64 (THEC64-drive8.D64).
.d80 and .d82 are of greatest size (0,5 and 1MB), but it could lead to some compatibility problems (e.g. if needed to save to disk), so it is recommended to use .d81 instead (it is 0,8MB).
It is not problem of TheC64 Mini but it is same at C64 and emulators - .d80 and .d82 are disk-images of quite different disk drives then others “regular” units.

Paul Smallman's walkthrough video

Paul provided a walkthrough video on how to create multi-game disks. More info here:

Using NAV

Darko mentioned further details on NAV. I haven't had a chance to give it a try, but will share his details here:

after this procedure, done once, user does not have to use keyboard anymore to load games/disk content. Everything is driven from joystick/mouse and very nice gui. You don't need a Fibr anymore (but it won't hurt - it is compatible afaik).
There are “secret options” also, some very advanced and useful (for most users is enough to know that they could change bkg pattern with “@£” ; “@help” for help).
Link is
http://is.gd/nav96
This is Alan Reed aka HowlinAl aka Redjac official page.

Using Auto-Menu

D. Judland aka iadoremy64 made detailed The How-To for Auto-Menu at his blog.
Auto-Menu is simple utility by Shawn Ort, published in issue #45 of Loadstar.

Multi-game menu tools

A few people have made mention of the multi-game menu system tools they use to prepare such disks. I've compiled a list of the ones mentioned so far:

List of numerous disk-menu tools: