[1]The C64 Community Loading... This site is best viewed in a modern browser with JavaScript enabled. Sideloading games, just one game? mbum73 I just read how to play your own games and I must say for now I'm a bit disappointed. However I'm not quite sure I understood it correctly. As far as I understand it seems you have to place a D64 file on a USB stick. Rename it to a specific filename and then the C64 mini can load it in the traditional way a real C64 would do it. Right? So you can't place a USB stick with all your D64 files in the mini in a nice folder structure and simply browse and select the D64 you want? Are there any plans to add that feature? -------------------------------------------------------------------------- Plzsm I think you are correct but... The plan a firmware update to fix this and it might be due end of this week Plus you can have 4 games that you add in the saved memory -------------------------------------------------------------------------- walnutwhip i watched the 8-bit guy review and its definitely just one rom, that has to be named a specific name before it can be used. yeah,. you can effectively save state 4 different roms and play them without using a usb stick. but then you save states are all used up, so cant be used for saving games as they were intended. alongside a 33ms audio delay, this is a major dealbreaker for me. this machine is being marketed as allowing your own roms to be loaded..... nope. not really at all. and 'hoping' for a firmware update, which may or may not come anytime soon doesnt cut it nearly 70quid. -------------------------------------------------------------------------- Plzsm [2]walnutwhip using save states for extra games rather than as intended fair point but perhaps its only temporary audio delay the comments under that video suggest it is probably due to the TV allowing own roms to be loaded well, actually you can, not as good as perhaps you or i hoped, but technically you can do as they said hoping for firmware the website says end of March, Saturday, just 2 days after release. if that happens then we cant really grumble can we? -------------------------------------------------------------------------- RetroBiker [3]walnutwhip If you check the website, you’ll see they mention a new firmware is definitely due and should be released by the end of the month. This isn’t speculation. -------------------------------------------------------------------------- Gurce [4]walnutwhip I feel that the lag in the audio is reasonable and fair for an emulator, as all emulators experience this in their audio, e.g. even emulators such as VICE and Mame suffer from this. The reason for it is how audio needs to be implemented for these machines that use sound synthesis chips that generate waveform shapes in realtime, according to however the sound chip's hardware registers are fiddled with by the code across time. An emulator will keep a small chunk of memory called a circular buffer and periodically add small chunks of calculated waveform audio that it deems should be played at (or atleast approximately close to) that point in time. So the audio delay you perceive equates to the size of this circular audio buffer. So while it is possible to make this buffer smaller (hence reduce this lag) the danger there is that it will increase the possibility that the audio buffer may run out and you may hear some stutter in the audio as it repeats playing the existing/old buffer contents while waiting for the new content to arrive. So, personally, I will give the system a pass on this as it is an issue common to all emulators. -------------------------------------------------------------------------- JoshuaScholar I hate to be so negative. But the big problem in that review was the 1/10 of a second input delay. That's a deal breaker in ANY and ALL game machines. And yeah the 1/3 of second sound delay is a bit long too. I wrote a C64 game back in 1985. But it's a game that requires two disks to play. I suppose running that would be a no-go. -------------------------------------------------------------------------- Gurce [5]JoshuaScholar Yeah fair point, walnutwhip initially mentioned 33ms audio delay and I was working with that figure, but after re-watching the 8-bit guy's video, you're right, it's more like 300ms which does feel quite chunky :-( Ah well, here's hoping the team takes that feedback onboard and improve things in future firmware updates. -------------------------------------------------------------------------- Goclastninja Can the c64 mini run crysis,shouldn't be a problem at this stage.... -------------------------------------------------------------------------- References Visible links 1. https://community.thec64.com/ 2. https://community.thec64.com/d/119/3 3. https://community.thec64.com/d/119/3 4. https://community.thec64.com/d/119/3 5. https://community.thec64.com/d/119/7